a basic conversion from and to RedShift conversion from Redshift and Autodesk Materials (any material in the Autodesk Material Library) to any of these renderers: MentalRay, V-Ray, iRay, Corona, Arnold, ART, FStorm, Octane and standard materials conversion from and to any of these renderers: MentalRay, V-Ray, iRay, Corona, Arnold, ART, FStorm, Octane and standard materials conversion to standard materials with bitmap gathering for seemless workflow to Unity/Unreal conversion to standard materials with support for procedural maps The Universal Material Converter converts in one click all scene materials into the materials of the renderengine of your choice. Also everyone with an Autodesk Suite willing to render faster. All 3ds Max and 3ds Max Design users starting from release 2017 and up who have the need to go to optimized materials for mental ray, V-Ray, Corona, Arnold and to VR applications.
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